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[Project Number: 2016-1-HR01-KA201-022159]

 

Title of Activity
Reading for fun

 

Description of educational activity
Duration: 2 hours
Pupils’ age: 15-16
Organization of the class of pupils: group work

Pupils' tasks: studying the texts thoroughly in order to be able to answer questions on  them.

Support materials:

  • Italian TV programme  "Per un pugno di libri" on which this activity is based.

 

Evaluation and assessment method: This work will be assessed by teachers through questions similar to those asked in the TV programme. This game-activity greatly appealed  to students because they carefully  read the fairy tale and learnt about its authors and literary genre in order to win the contest. They really had fun and highly appreciated reading as it was experienced as something funny and rewarding.

 

Effect of the activity on RSP reading: having fun while reading, exchanging information contribute to considering reading no longer as a boring and lonely activity, but pleasant and sociable.

 

Connection to curriculum

Grade: 3rd year

Related objectives: text analysis always starts in the 3rd year and is suggested in this activity since it helps "dismantle" the text in order to better understand it.

Knowledge: learning to read fluently, organise information in an appropriate way.

Skills: work in groups, sum up and single out the main information in a text.

Competences: analyse a text and make links.

 

Bibliographic reference to be used during the activity

Italian version

Fratelli Grimm

Fiabe, ed. Mondadori,2016

pp.663

ISBN978-8804-67205-0

 

 

Digital sources

There are countless simplified versions of Brothers Grimm's tales. Students have seen the latest  filmed version of the Beauty and the Beast ; moreover there's a highly appreciated Tv series entitled "Grimm" broadcast by Netflix, where there are a lot of references to Brothers Grimm's fairy tales, including  "Hansel and Gretel".

 

Results

Making appropriate links between different topics, considering, reflecting and learning how to ask oneself questions and find answers

Recommendations

This game helps increase students' interest in reading, since it arouses their curiosity; moreover, while having fun, the teacher can also get immediate feedback of students' knowledge. 

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